AI Insights · Timothy · July 2021
Top 5 Final Fantasy Games Performance on Android in Costa Rica, Q2 2021
Discover how the top 5 Final Fantasy games performed on the Android platform in Costa Rica during the second quarter of 2021, with insights on downloads, revenue, and active users.
During the second quarter of 2021, the performance of the top 5 Final Fantasy games on the Android platform in Costa Rica showcased varying trends in downloads, revenue, and active users. Below is a detailed overview of each game's performance based on Sensor Tower data.
FINAL FANTASY BE:WOTV
The weekly revenue for this game saw fluctuations throughout the quarter, peaking at approximately $909 in the first week of May before experiencing a decline, ending the quarter with $584. Weekly downloads were relatively low, with a high of 95 in the last week of March and tapering off to zero by the end of June. Active users started at 98 in late March and saw a gradual decline to 36 by the end of the quarter.
FINAL FANTASY BRAVE EXVIUS
The weekly revenue for this game remained fairly consistent, starting at $311 in the last week of March and experiencing a notable increase to $538 by the end of June. Downloads varied slightly, with a peak of 41 in early May and declining to zero by the end of June. Active users showed a slight decline from 39 in late March to 28 in the final week of June.
Final Fantasy XV: A New Empire
Revenue for this game was minimal, with occasional peaks such as $67 in late May and $19 in the final week of June. Weekly downloads were also low, with the highest being 12 in late March and generally tapering off to single digits by the end of June.
DISSIDIA FINAL FANTASY OO
This game saw a steady revenue stream with minor fluctuations, starting at $163 in late March and ending the quarter with $46. Downloads remained very low throughout the quarter, with occasional small spikes, such as 18 in early April and a few isolated downloads in other weeks.
FINAL FANTASY TACTICS : WotL
The revenue for this game was minimal, with occasional small peaks such as $13 in late May and $11 in early June. Downloads were sparse, with a few instances of single downloads in late March and early June.
For more detailed insights and data on these games, visit Sensor Tower.